Carstone Tournament

Session 3: Carstone sleeping arrangements
The labourous task of finding a bed in Carstone

After hearing the daring tale of how Grenn, Eduggan, Teflon & Larkin came to meet in tavern on the road to carstone, the party arrived at the great gates of Carstone town. Before entering, they were confronted by a guard known as Ocryn the group were told that Carstone was a peaceful town and that possession of weaponry was illegal to all with the exception of the guards. The majority of the group disgarded their weapons, Larkin however wary of the city as he was used to the more rural areas , kept one of his battle axes close and hidden.

The next challenge faced by the party was where to sleep. Grenn, obviously tired and frustrated at this point, immediately paid for a room in The Kings Head. Eduggan and Teflon, with the help of some stern talking to the innkeeper, managed to share a room , saving some coin for the tournament ahead. Larkin being used to the outdoors and not having any money to spend decided to set up camp outside the town along with his trusty companion ,Snow.

Later in the evening, Eduggan, Grenn & Larkin met up in common room of The Kings Head. As the party discussed what they should do next, Teflon burst into the room with the news that the Carstone tournament was the following day. She had been speaking with Ocryn and discovered that there would be an Archery competiton, Melee competition and Jousting. The jousting, however had a number of requirements to enter. Firstly only human nobles could enter the competition and secondly it would cost two hundred gold coins to enter. The only other way in was by being the victor in the melee competition. The group decided that they should show up to the tournament the next day and enter. And at that, they retired to their beds with glory in their dreams.

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Session 2: Escaping the Law

After escaping setting out south through the dense woodland, Grenn and Eduggan finally emerged from the forest and escaped the flames licking at their backs. They then decided to try and spend the night at the nearby town of Horwel. Grenn bought a room for the night while Eduggan made camp outside and they both rested to gather their strength.

Meanwhile to the north of the forest, Teflon, Larkin and his pet wolf emerged with the blind girl out into the open away from the raging forest fire. Only to be halted by a group of town guards from a nearby town called Brecanholt, led by a bigoted guard captain named Hrodgar Hervisa. Hrodgar instantly assumed they had caused the forest fire and kidnapped the girl so they arrested them and took them back to Brecanholt to be put on trial for Ridnapping.

The next morning back at Horwell, Grenn and Eduggan were approached by a haggard man informing them of Teflon and Larkin’s plight. Grenn begrugingly agreed to go and help them with Eduggan, and after haggling at a stable aquired a horse for 50Gp which sped them on their way to Brecanholt.

Meanwhile back at Brecanholt court was in session, Larkin and Teflon explained what had happened to the judge, Sigmund Demgorn, while having to avoid accusations by the prosecutor Osmund Astirian. In the end however Osmund had no solid evidence and had resorted to racist slurs. Their lawyer Godric Aelfwine pulled through and with the help of Ulric Teorian’s testament (a member of the town guard under Hrodgar Hervisa),the two were declared innocent. At that very moment Grenn and Eduggan burst through the doors into the hall ready to help, just to discover that the trial was done. They made a swift exit from the hall to avoid the prying eyes of the townspeople and made for the town gates.

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Session 1: From Bar Fights to Forest Fires
plus an awkward encounter with a girl.

Our story began in a tavern on the road to Carstone, where Teflon was being set upon by four undesirable bandits. Eduggan the Dwarf and Larkin the Halfling, who were sharing a table, got up to help. A fistfight ensued wherein our heroes beat up the four men, with many a flying kick and wooden chair to the head. After the fight the tavern keeper confronted the group over the state of his bar. Grenn intimidated the man, earning the group 10gp each and a rough nights sleep by the road. As it turned out, the four were all on the way to the Carstone tournament, so for safety the group reluctantly agreed to proceed on together along the road to Carstone.

Some hours later our heroes were approached on the road by a poor man, who “persuaded” the group to head blindly into the forest in order to save his daughter. It was a trap! The group carried torches and closed in from all sides. Eduggan’s Urgrosh claimed 3 lives, Teflon summoned a pack of rats who made short work of another and Larkin and his dog, along with Grenn, finished off the rest. They ventured further into the forest to discover a clearing with a small house in the centre. Eduggan strode boldly up to the door and knocked, revealing a small blind girl, the daughter of the man he had just killed. However this encounter was cut short by the sounds of crackling and a great thump. The dead bandits’ torches had set the forest ablaze and a giant tree had fallen over, blocking the way back to the road. A short sleep spell subdued the blind girl, who was secured to Teflon’s summmoned mount. One half of the group mounted up and leapt heroically over the fallen tree, which was momentarily extinguished by a spell. Meanwhile Eduggan and Grenn raided the house for anything of value before blindly pushing deep into the forest, away from the fire and the road.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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